Logical Architecture
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Description
[LCBD] Logical System
Logical Subsystems document
[LAB] 01 Nominal Use Case 1- Judge vs Chatbot
01: Judge vs Chatbot. Nominal Use Case 1.
[LAB] 02 Nominal Use Case 2- Judge vs Confederate
02: Judge vs Confederate. Nominal Use Case 2.
[LAB] 03 Nominal Use Case 3- Judge vs Confederate- Limit Conversation Length
03: Limit Conversation Length. Nominal Use Case 3.
[LAB] 04 Off-Nominal Use Case 1- Judge vs Confederate- Abusive Judge
04: Abusive Judge. Works for any Abusive Player Scenario. Off-Nominal Use Case 4.
[LAB] 05 Off-Nominal Use Case 2- Judge vs Confederate- Unresponsive Judge
05: Player Exits Prematurely. Off-Nominal Use Case 5.
[LAB] 06 Logical Architecture Whole System With Selected Functional Chains (More Readable)
06: Entire Subsystem. Chains highlighted for readability.
[LAB] 07 Logical Architecture Whole System With Judge vs Confederate Normal Gameplay Functional Chain
07: Entire System. Judge vs Confederate Exchange Functional Chain highlighted.
[LAB] 08 Logical Architecture Whole System With Abusive Player Functional Chain
08: Entire System. Handle Abusive Player Functional Chain highlighted.
[LAB] 09 Logical Architecture Whole System With Unresponsive Player Functional Chain
09: Entire System. Handle Unresponsive Player Functional Chain highlighted.
[LAB] 10 Logical Architecture Whole System With No Functional Chains
10: Entire System. No Functional Chains Highlighted.